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-
- ─────────
- ∙ INDEX ∙
- ─────────
-
- 1) Isle of the Crown
- 2) Isle of Wonder
- 3) Isle of the Beast
- 4) Isle of the Sacred Mountain
- 5) The Catacombs
- 6) Isle of the Mists
- 7) Realm of the Dead.
- 8) Spells and Spellbook
- 9) The Castle
- 10) The Wedding
-
-
- ─────────────────────────────────
- ∙ Section 1: Isle of the Crown ∙
- ─────────────────────────────────
-
-
- Problem:
- I'm stuck on the beach! What do I do?
-
- Hint:
- Pick up your Royal Insignia Ring from the left side of the beach.
- Move the plank on the right of the screen to reveal a box. Use the
- Hand icon on the box to open it. Take the Daventry Coin from the box.
-
- ─────────────────────────────────
-
- Problem:
- What do I need from the book shop?
-
- Hint:
- You need a number of things from the book shop. Talk to the book shop
- owner a few times. Take the Boring Book from the stand by the door.
- Look around the store until you find the Love Poem shelf. Use the
- Hand icon on the shelf to take a book of poems. A page will fall from
- the book and land on the floor. Pick up the page. Use the hand icon
- on the spell book on the counter to find out what the bookstore owner
- wants for it. Use your Royal Insignia Ring on the clown to get him to
- talk to you. Return to the book shop frequently to meet with the
- clown.
-
- ─────────────────────────────────
-
- Problem:
- What do I need from the pawn shop?
-
- Hint:
- Talk to the Ferryman before you go to the pawn shop. Talk to the
- pawn shop owner. Trade your Royal Insignia Ring to the Pawn Shop Owner
- for the Magic Map. Trade him a Pearl from the Isle of Wonder for your
- ring. Give the Pawn Shop Owner your Daventry coin to get the Wind-up
- Nightingale. You will need to trade in the Wind-up Nightingale for other
- items later in the game. You can only have one of these items at a
- time, but you can trade them in as often as you like. When you get the
- "Drink Me" potion later in the game, drink it in front of the
- black-robed man. Surprise!
-
- ─────────────────────────────────
-
- Problem:
- The girl in the rose garden won't talk to me. What should I do?
-
- Hint:
- Beauty, the girl in the rose garden, won't be lured into talking with
- you until you bring her a White Rose. You can get a White Rose from
- the Isle of the Beast. Give Beauty the Beast's ring.
-
- ─────────────────────────────────
-
- Problem:
- Is there any significance to the bird in the tree?
-
- Hint:
- Sing-Sing the Nightingale belongs to Princess Cassima. Talk to Jollo
- the clown in the bookstore to find out about her. Make friends with
- Sing-Sing by using the Wind-up Nightingale. Sing-Sing will serve as a
- messenger to Cassima. Give her your Insignia Ring AFTER you've used it
- on the Guard Dogs, the pawn shop owner, and the clown. Take the ribbon
- she brings you. Give Sing-Sing the love poem from the book shop. Take
- and read the note she brings you. Finally, give Sing-Sing a White Rose
- from the Isle of the Beast.
-
- ─────────────────────────────────
-
- Problem:
- What do I do when I visit the Ferryman?
-
- Hint:
- The Ferryman lives on the wharf in the old boat. Knock on his door.
- He won't talk to you until you've talked to the book shop owner. After
- he lets you in, talk to him until repeats himself. Take the rabbit's
- foot from the table.
-
- ─────────────────────────────────
-
- Problem:
- I'd like a lamp from the Lamp Seller, how do I get one?
-
- Hint:
- You can't do business with the Lamp Seller until you have the old
- Hunter's Lamp from the Isle of the Beast to use in trade. To
- determine which new lamp you should take, use the "Drink Me" potion on
- Alexander in the Pawn Shop in front of the old man.
-
- ─────────────────────────────────
-
- Problem:
- How do I get into the Castle?
-
- Hint:
- Talk to the Guard dogs. Use your Royal Insignia Ring on them. They
- will admit you to the castle. If you try to enter again and they
- recognize you, they won't allow you to pass. The guards will not let you
- in if you have the Magic Map.
-
- ─────────────────────────────────
-
- Problem:
- I've been in the Castle before, how do I get in again?
-
- Hint:
- If you have Beauty's Clothes, use them as a disguise. The guards will
- let by if they don't recognize you. If Beauty's clothes were burned
- up, you can use the Magic Paint spell. Once you have successfully
- cast the spell, use the Hand cursor on the magic door to enter.
-
- ─────────────────────────────────
-
- Problem:
- How do I get off the Isle of the Crown?
-
- Hint:
- You must have the Magic Map to get off the island. Talk to the book shop
- owner, then to the Ferryman to find out about it. Go to the pawn shop
- and talk to the pawn shop owner. Give the pawn shop owner your Royal
- Insignia ring. He will trade you the ring for a Magic Map. Go to the
- beach and use the Magic Map on Alex. When the map comes up, select your
- destination.
-
-
- ─────────────────────────────────
- ∙ Section 2: Isle of Wonder ∙
- ─────────────────────────────────
-
-
- Problem:
- How can I help the oyster sleep?
-
- Hint:
- Talk to the oyster. He can't sleep because his mouth hurts. Make him
- sleepy by reading to him. Use the Boring Book on the oyster. The Boring
- Book can be found in the book shop on the Isle of the Crown. When the
- oyster yawns, use the Hand cursor to grab the pearl from his mouth.
-
- ─────────────────────────────────
-
- Problem:
- How do I get past the first Guardian Gnome?
-
- Hint:
- To fool the Smell Gnome, use the Flower of Stench on him. The Flower of
- Stench is from the Isle of the Sacred Mountain.
-
- ─────────────────────────────────
-
- Problem:
- How do I get past the second Guardian Gnome?
-
- Hint:
- To fool the Sound Gnome, use the Wind-up Nightingale on him. The
- Wind-up Nightingale is from the pawn shop on the Isle of the Crown.
-
- ─────────────────────────────────
-
- Problem:
- How do I get past the third Guardian Gnome?
-
- Hint:
- To fool the Taste Gnome, use the mint on him. The mint is from the pawn
- shop on the Isle of the Crown.
-
- ─────────────────────────────────
-
- Problem:
- How do I get past the fourth Guardian Gnome?
-
- Hint:
- To fool the Touch Gnome, use the Rabbit's Foot on him. The Rabbit's
- Foot is from the Ferryman's house on the Isle of the Crown.
-
- ─────────────────────────────────
-
- Problem:
- How do I get past the fifth Guardian Gnome?
-
- Hint:
- To fool the Sight Gnome, use the Invisible Ink on Alexander. You can
- find the Invisible Ink in the trash outside the pawn shop on the Isle of
- the Crown.
-
- ─────────────────────────────────
-
- Problem:
- How do I deal with the Black Widow?
-
- Hint:
- You need the scrap of paper at the edge of the Black Widow's web. Use
- the hand cursor on the loose thread at the bottom of the web. When the
- Black Widow runs down to see what you're doing, quickly grab the paper.
-
- ─────────────────────────────────
-
- Problem:
- I need help with the Bookworm!
-
- Hint:
- You need to obtain a Rare Book from the Bookworm. He will trade the
- book for a Dangling Participle from the Isle of the Beast.
-
- ─────────────────────────────────
-
- Problem:
- How do I obtain Swamp Ooze?
-
- Hint:
- Get the Teacup from the garden on the Isle of Wonder. Use the Teacup
- on the swamp. Provoke the Stick-in-the-Mud into throwing some Swamp
- Ooze by using the Rotten Tomato on the Bump-on-a-Log. You can pick
- the Rotten Tomato from the garden on the Isle of Wonder. Once the
- Stick-in-the-Mud has thrown the Swamp Ooze, use the Teacup to collect
- it.
-
- ─────────────────────────────────
-
- Problem:
- How do I get Baby's Tears?
-
- Hint:
- To make the Baby's Tears cry, take a Milk Bottle from the Swamp on this
- island and give it to one of them. Once they're crying, use the Hunter's
- Lamp from the Isle of the Beast to catch the tears. You must have the
- Spell Book before you can get the Teacup in which to catch the tears.
-
- ─────────────────────────────────
-
- Problem:
- How do I get the Hole in the Wall?
-
- Hint:
- You have to make the Wallflowers move before you can get the
- Hole-in-the-Wall. Use the Flute from the pawn shop on the Isle of the
- Crown on the Wallflowers. They will start dancing. After Alex stops
- playing the flute, they will continue to dance. When they bend away from
- the Hole-in-the-Wall, grab him!
-
- ─────────────────────────────────
-
- Problem:
- What do I do in Chessboard Land?
-
- Hint:
- The first time you go to Chessboard Land, walk toward the knights.
- Two Chess Queens will approach. Take the red scarf that they drop.
- The next time you visit, give them the Lump of Coal from the Isle of
- the Mists in trade for the Spoiled Egg.
-
- ─────────────────────────────────
-
- Problem:
- What things do I need from the Isle of Wonder?
-
- Hint:
- From the beach you need the Partial Sentence in the sea and the Pearl
- from the Oyster's mouth. From the Bookworm's scene, you need to
- look at the Black Widow's note, and you need to obtain the Bookworm's
- Rare Book. From the swamp, you need the Milk Bottle and some Swamp
- Ooze. From the garden, you need the Rotten Tomato, some Baby's Tears,
- the Hole-in-the-Wall, the Teacup, the "Drink Me" potion, and a head of
- Iceberg Lettuce. From Chessboard Land, you need the Red Scarf and the
- Spoiled Egg. The Teacup will only appear after you have the Spell
- Book. The "Drink-Me" potion shows up after you've been through the
- Catacombs.
-
-
- ─────────────────────────────────
- ∙ Section 3: Isle of the Beast ∙
- ─────────────────────────────────
-
-
- Problem:
- What should I do with the creature hanging from the tree on the beach?
-
- Hint:
- The creature hanging from the tree is a Dangling Participle. You can
- capture him by using the Partial Sentence. The Partial Sentence is
- from the beach on the Isle of Wonder.
-
- ─────────────────────────────────
-
- Problem:
- How do I get past the boiling pond?
-
- Hint:
- You have to use the head of Iceberg Lettuce to cool it down! The
- Iceberg Lettuce is from the garden on the Isle of Wonder. Hurry, or it
- will melt!
-
- ─────────────────────────────────
-
- Problem:
- What should I do with the gardener?
-
- Hint:
- Don't do anything with the gardener. He is trying to lure you to your
- death!
-
- ─────────────────────────────────
-
- Problem:
- How do I get past the Stone Archer?
-
- Hint:
- You have to use the Shield on Prince Alexander. You can find the shield
- in the Catacombs on the Isle of the Sacred Mountain.
-
- ─────────────────────────────────
-
- Problem:
- How do I get through the rose bushes blocking the gate?
-
- Hint:
- Use the Scythe on the rosebushes to get through the gate. The Scythe
- is from the Isle of the Mists.
-
- ─────────────────────────────────
-
- Problem:
- What things do I need from the Island of the Beast?
-
- Hint:
- You need the Dangling Participle from the beach scene. You need the
- Hunter's Lamp from the boiling pond scene. You need the Brick and two
- White Roses from the garden scene. You need to use the Hunter's Lamp
- on the fountain to catch falling water for the Make Rain spell. You
- need to get the mirror and the Beast's ring from the Beast. You need
- to get Beauty's clothes when you return to the Beast with Beauty.
-
-
- ───────────────────────────────────────────
- ∙ Section 4: Isle of the Sacred Mountain ∙
- ───────────────────────────────────────────
-
-
- Problem:
- How do I solve the first Logic Cliff Puzzle?
-
- Hint:
- To make the first Logic Cliff puzzle appear, click the Hand cursor or
- the Eye cursor on the writing on the cliff. Select the letters R-I-S-E.
- Choose the "R" in the word "Ignorance", the "I" in the word
- "Kills", the "S" in the word "Wisdom", and the "E" in the word
- "Elevates". When the steps appear, CAREFULLY click the Walk icon on
- each one in order until you come to the next puzzle. Save your game
- OFTEN!
-
- ─────────────────────────────────
-
- Problem:
- How do I solve the second Logic Cliff Puzzle?
-
- Hint:
- Use the Hand cursor or the Eye cursor on the writing on the cliff to
- make the puzzle appear. Select the symbols for the word S-O-A-R. The
- translation of the symbols can be found in your documentation. When
- the steps appear, CAREFULLY click the Walk icon on each one in order
- until you come to the next puzzle. Save your game OFTEN!
-
- ─────────────────────────────────
-
- Problem:
- How do I solve the third Logic Cliff Puzzle?
-
- Hint:
- Use the Hand cursor or the Eye cursor on the writing on the cliff to
- make the puzzle appear. Select stone number four, stone number one,
- and stone number two, in that order. When the steps appear,
- CAREFULLY click the Walk icon on each one in order until you come to
- the next puzzle. Save your game OFTEN!
-
- ─────────────────────────────────
-
- Problem:
- How do I solve the fourth Logic Cliff Puzzle?
-
- Hint:
- Use the Hand cursor or the Eye cursor on the writing on the cliff to
- make the puzzle appear. Select the symbols for Azure, Caterpillar,
- Tranquillity, and Air. These symbols can be found in your
- documentation. When the steps appear, CAREFULLY click the Walk icon on
- each one in order until you come to the next puzzle. Save your game
- OFTEN!
-
- ─────────────────────────────────
-
- Problem:
- How do I solve the fifth Logic Cliff Puzzle?
-
- Hint:
- Use the Hand cursor or the Eye cursor on the writing on the cliff to
- make the puzzle appear. Select the letters for the word A-S-C-E-N-D.
- When the steps appear, CAREFULLY click the Walk icon on each one in
- order until you reach the top of the cliffs. Save your game OFTEN!
-
- ─────────────────────────────────
-
- Problem:
- Finally! I've reached the top of the Logic Cliffs. What do I do now?
-
- Hint:
- Avoid the old woman and enter the Cave behind and to the right
- of the Nightshade bush. Use the Hand cursor on the cave entrance to
- enter the cave.
-
- ─────────────────────────────────
-
- Problem:
- How do I get past Old Woman?
-
- Hint:
- If you eat the Nightshade berries, you will die. Just refuse the Old
- Woman's offer and eventually she will leave.
-
- ─────────────────────────────────
-
- Problem:
- What do I do in the cave?
-
- Hint:
- Use the Tinderbox from the pawn shop so you can see in the cave.
- The cave continues to the right. Proceed to the right until you see an
- opening in the cave wall. Take the Peppermint Leaves from the cave
- opening ledge. Exit the cave the same way you came in.
-
- ─────────────────────────────────
-
- Problem:
- How do I ride the black horse?
-
- Hint:
- You must enchant the black horse at the top of the cliffs so it will
- take you to the Realm of the Dead. To do this, you have to cast the
- "Charming a Creature of the Night" spell from the spell book in her
- presence.
-
- ─────────────────────────────────
-
- Problem:
- What do I need from the Isle of the Sacred Mountain?
-
- Hint:
- From the beach, you need the Flower of Stench and the Black Feather.
- You need the Peppermint Leaves from the cave at the top of the Logic
- Cliffs. Take the path to the North to encounter the Winged Ones
- and accept the Catacomb challenge. You can enchant the black horse at
- the top of the Logic Cliffs with the "Enchanting a Creature of the
- Night" spell.
-
-
- ─────────────────────────────────
- ∙ Section 5: The Catacombs ∙
- ─────────────────────────────────
-
-
- Problem:
- How do I get through the Catacombs?
-
- Hint:
- The best way to survive the Catacombs is to map the maze. If you want
- to map the maze yourself, we suggest using a piece of graph paper. You
- can also find a basic map hidden in the game documentation! A
- complete, labeled map can be found in the King's Quest VI Hint book,
- sold separately.
-
- ─────────────────────────────────
-
- Problem:
- What objects do I need to survive the catacombs?
-
- Hint:
- To leave the Catacombs alive, you will need the following objects:
- The Red Scarf from Chessboard Land on the Isle of Wonder, the
- Hole-in-the-Wall from the Garden on the Isle of Wonder, the Brick from
- the Stone Archer scene on the Isle of the Beast, and the Tinderbox from
- the pawn shop on the Isle of the Crown.
-
- ─────────────────────────────────
-
- Problem:
- How do I avoid getting spiked in the Spike Maze?
-
- Hint:
- The solution to this maze can be found in your documentation. Starting
- with the tile to Alex's right, click the Walk icon on the three rose
- tiles. They should take you in a diagonal line. Now click on the scythe
- tile to the north of the rose tiles. Click on the crown tile. Click on
- the dove tile. Click on the skull and crossbones tile. Click on the
- blank tile in front of the door. Now use the Walk icon to go through
- the door.
-
- ─────────────────────────────────
-
- Problem:
- How do I avoid being crushed by the Crushing Ceiling?
-
- Hint:
- You have to throw the Brick found in the garden scene on the Isle of
- the Beast into the gears of the machine. The ceiling will stop.
-
- ─────────────────────────────────
-
- Problem:
- Help! It's dark in here! How do I turn on the lights?
-
- Hint:
- Use the Tinderbox from the pawn shop on the Isle of the Crown to
- light the room.
-
- ─────────────────────────────────
-
- Problem:
- Where is the Minotaur's lair?
-
- Hint:
- To reach the Minotaur's lair, find the room with the tapestry hanging
- on the wall. Use the Hand cursor on the tapestry to get in. You must
- first spy on the Minotaur from the cul-de-sac room before you can enter
- his lair.
-
- ─────────────────────────────────
-
- Problem:
- How do I spy on the Minotaur?
-
- Hint:
- When you enter the cul-de-sac room, you will hear the Minotaur on
- the other side of the East wall. Use the Hole-in-the-Wall from the
- Garden on the Isle of Wonder on the East wall. Look through the
- Hole-in-the-Wall, note the entrance to the lair.
-
- ─────────────────────────────────
-
- Problem:
- How do I defeat the Minotaur?
-
- Hint:
- Stand by the blazing pit and quickly use the Red Scarf on the Minotaur.
-
- ─────────────────────────────────
-
- Problem:
- What items must I obtain from the Catacombs?
-
- Hint:
- You will need a Skull, the Coins from a dead man's eyes, a Shield,
- and Lady Celeste's dagger.
-
-
- ─────────────────────────────────
- ∙ Section 6: Isle of the Mists ∙
- ─────────────────────────────────
-
-
- Problem:
- Where is the Isle of the Mists?
-
- Hint:
- The Isle of the Mists will not appear on your magic map until you have
- made it through the Catacombs on the Isle of the Sacred Mountain.
-
- ─────────────────────────────────
-
- Problem:
- What things must I gather from the Isle of the Mists?
-
- Hint:
- On your first visit go to the Village. You will need the Scythe from
- the tree and the lump of coal from the campfire. On your second visit
- to the island, go to the grove scene and use the Skull that you took
- from the Catacombs on the base of the fire to collect some glowing
- embers.
-
- ─────────────────────────────────
-
- Problem:
- How do I avoid being killed by the Druids?
-
- Hint:
- On your first visit to the Isle of the Mists walk west from the beach
- to the village. Take the objects you need and go back the same
- way. Do NOT walk northeast from the beach, or east from the village.
- To avoid being killed by the Druids on your second visit, you must
- have the Hunter's Lamp with you, and it must be enchanted with the Make
- Rain spell. The Hunter's Lamp can be found on the Isle of the Beast.
- Please note: If you have Beauty's slave clothes with you, they will be
- burned up.
-
-
- ─────────────────────────────────
- ∙ Section 7: Realm of the Dead ∙
- ─────────────────────────────────
-
-
- Problem:
- How do I get to the Realm of the Dead?
-
- Hint:
- Any time you die you will enter the Realm of the Dead. However, you
- won't be able to do anything there except restore your game! The only
- way to get into the Realm and survive is to ride the black horse, Night
- Mare. Night Mare can be found at the top of the Logic Cliffs, after you
- have journeyed to the Isle of the Mists twice. Once you see Night Mare,
- cast the Creature of the Night spell on her. She will take you to the
- Realm of the Dead.
-
- ─────────────────────────────────
-
- Problem:
- Who should I talk to in the Realm of the Dead?
-
- Hint:
- Talk to King Calipham, Queen Alaria, and the Mother Ghost. The King
- and Queen are on the first surface scene. The Mother Ghost is on
- the second surface scene.
-
- ─────────────────────────────────
-
- Problem:
- Help! I keep getting killed by zombies!
-
- Hint:
- The zombies aren't very fast and can be easily avoided. Don't let them
- get too close to you or they will eat you.
-
- ─────────────────────────────────
-
- Problem:
- How do I get past the Key Master?
-
- Hint:
- Click the Hand cursor on the bone xylophone to the right of the
- screen. When the skeleton dance is over, pick up the Key Master's key.
-
- ─────────────────────────────────
-
- Problem:
- How do I get past the Door Master?
-
- Hint:
- Give him the ticket that Queen Alaria gave you.
-
- ─────────────────────────────────
-
- Problem:
- What do I do with the dead knight?
-
- Hint:
- Look at the dead knight. Take his gauntlet.
-
- ─────────────────────────────────
-
- Problem:
- How do I cross the River Styx?
-
- Hint:
- You have to pay Charon two Coins from a dead man's eyes before he'll
- take you across the River Styx. You can find the Coins in the Catacombs
- on the Isle of the Sacred Mountain.
-
- ─────────────────────────────────
-
- Problem:
- What is the answer to the Living Gate's riddle?
-
- Hint:
- The answer is L-O-V-E.
-
- ─────────────────────────────────
-
- Problem:
- The Lord of the Dead keeps killing me!
-
- Hint:
- The Lord of the Dead will not talk to you until you challenge him. You
- must use the dead knight's Gauntlet on him to issue your challenge.
-
- ─────────────────────────────────
-
- Problem:
- How do I make the Lord of the Dead cry?
-
- Hint:
- Use the magic mirror from the Isle of the Beast on him.
-
- ─────────────────────────────────
-
- Problem:
- What must I bring back from the Realm of the Dead?
-
- Hint:
- The Ghost Ticket from Queen Alaria, the Ghost Handkerchief from the
- Mother Ghost, the Key Master's Skeleton Key, the dead knight's
- Gauntlet, and some River Styx water collected in the Teacup.
-
-
- ────────────────────────────────────
- ∙ Section 8: Spells and Spellbook ∙
- ────────────────────────────────────
-
-
- Problem:
- How do I use the spell book?
-
- Hint:
- Open the book by clicking the Hand cursor on it in your inventory.
- Use the Arrow cursor on the far right or left sides of the pages to
- turn them. Read the spells carefully. You should be looking for all
- the ingredients. To cast a spell, you must have all of the
- ingredients prepared in advance and have the creature or thing you
- intend to enchant at hand. Once you are prepared, open the Spell
- book, find the correct spell, and click the Cast icon over the
- incantation.
-
- ─────────────────────────────────
-
- Problem:
- Where do I get the ingredients for the Make Rain spell?
-
- Hint:
- The container for the spell is the Hunter's Lamp from the boiling pond
- scene on the Isle of the Beast. The "Salt Water not from the Sea" is
- collected from the Baby's Tears on the Isle of Wonder. The Oracle's Vial
- with Sacred Water is from the Isle of the Sacred Mountain and is given
- to you as a reward for defeating the Minotaur. The "Falling Water" is
- from the fountain on the Isle of the Beast.
-
- ─────────────────────────────────
-
- Problem:
- How do I prepare and cast the Make Rain spell?
-
- Hint:
- You will need to prepare the Make Rain spell before visiting the Isle
- of the Mists a second time. Combine the ingredients first. The list of
- ingredients is in the spell book. The object you are going to enchant
- is the Hunter's Lamp. Add Baby's tears to the Hunter's Lamp. Use the
- Oracle's Vial on the lamp to add sacred water. Use the lamp on the
- Beast's fountain to fill it with falling water. Make sure you add the
- ingredients in the correct order. Open the spell book. Turn the page
- to the Make Rain spell. Use the Cast icon on the incantation to
- cast the spell.
-
- ─────────────────────────────────
-
- Problem:
- Where do I get the ingredients for the Charming a Creature of the Night
- spell?
-
- Hint:
- The hair is from Cassima's hair Ribbon. Sing-Sing the nightingale will
- bring you the Ribbon on the Isle of the Crown. If you don't get the
- ribbon, you can find a strand of hair in Beauty's Clothes. The Skull is
- from the Catacombs on the Isle of the Sacred Mountain. The Embers are
- from the Druid's fire on the Isle of the Mists. The Spoiled Egg is
- from Chessboard Land on the Isle of Wonder.
-
- ─────────────────────────────────
-
- Problem:
- How do I prepare and cast the Charming a Creature of the Night spell?
-
- Hint:
- Cast the Charming a Creature of the Night spell on the Isle of the
- Sacred Mountain, at the top of the Logic Cliffs. The creature you are
- going to enchant is Night Mare, the black horse. Combine the
- ingredients first. The list of ingredients is in the spell book. Use
- the Hair on the Skull containing glowing embers. Add the Spoiled Egg to
- the skull. Open the Spell book. Turn the page to the Creature of the
- Night spell. Use the Cast icon on the incantation to cast the spell.
-
- ─────────────────────────────────
-
- Problem:
- Where do I get the ingredients for the Magic Paint spell?
-
- Hint:
- The Teacup will appear in the garden on the Isle of Wonder after you
- have the spell book. The Swamp Ooze is from the swamp on the Isle of
- Wonder. The River Styx water is from the River Styx, in the Realm of
- the Dead. The Black Feather is from the beach on the Isle of the
- Sacred Mountain. The paintbrush is from the pawn shop on the Isle of
- the Crown.
-
- ─────────────────────────────────
-
- Problem:
- How do I prepare and cast the Magic Paint spell?
-
- Hint:
- Cast the Magic Paint spell on the outside wall of the Castle of the
- Crown, on the Isle of the Crown. Combine the ingredients first. The
- list of ingredients is in the spell book. Fill your Teacup with Swamp
- Ooze. Add River Styx water. Use the Black Feather on the Teacup to stir
- the ingredients. Use the paintbrush on the side of the castle wall. Open
- the spell book. Turn the page to the Magic Paint spell. Use the Cast
- icon on the incantation to cast the spell.
-
-
- ─────────────────────────────────
- ∙ Section 9: The Castle ∙
- ─────────────────────────────────
-
-
- Problem:
- How do I avoid the Guard Dogs?
-
- Hint:
- Stay away from the Guard Dogs. If they catch you, they will throw you
- into the dungeon. You might be able to dodge the dogs by using the
- Wind-Up Nightingale from the Pawn Shop to distract them. The pillars
- can be an effective hiding place. To hide behind a pillar click the
- hand icon on it.
-
- ─────────────────────────────────
-
- Problem:
- I'm in the dungeon! What do I do?
-
- Hint:
- If you have wandered into the dungeons and have met the Little Boy
- Ghost, give him the Ghost Handkerchief from the Mother Ghost in the
- Realm of the Dead. Be sure to listen to what the boy ghost has to say.
- If you've been thrown into the dungeon by the Guard Dogs and have made
- friends with Jollo, he will help you escape the first time. If you
- have been captured a second time and have the Skeleton Key from the
- Realm of the Dead you can use it to escape. If you are caught a third
- time, haven't made friends with Jollo, and don't have the Skeleton
- Key, you will have to restore your game to an earlier point.
-
- ─────────────────────────────────
-
- Problem:
- What do I do if I encounter Jollo?
-
- Hint:
- Jollo won't talk to you unless you made friends with him on the Isle
- of the Crown. If you are friends, talk to him. He has some good
- advice. Give him the replica of the Genie's lamp you bought from the
- Lamp Seller.
-
- ─────────────────────────────────
-
- Problem:
- How do I get into the Vizier's Bedroom?
-
- Hint:
- Find the door in the upstairs hallway. It is the first one on the
- West wall. There is a secret passage to the room too!
-
- ─────────────────────────────────
-
- Problem:
- Where is the secret passage? How do I use it?
-
- Hint:
- Find the suit of armor in the North basement hallway. Use the Hand
- cursor on the suit's right arm. Once in the passageway, examine any
- chinks in the wall you come across. You will recognize the chinks
- in the wall by the light streaming through them. Listen to
- everything you hear--part of a puzzle is revealed this way. Find and
- enter the Vizier's bedroom. Find and talk to Cassima. The chink in
- the wall of Cassima's room is located at the top of the stairs. The
- chink in the wall of the Vizier's study is located down the hall. In
- order to use the Secret Passage, you must have given the Ghost
- Handkerchief to the Little Boy Ghost in the dungeon.
-
- ─────────────────────────────────
-
- Problem:
- What do I do in the Vizier's Bedroom?
-
- Hint:
- Open the ebony box on the dresser and read the note. Open the trunk.
-
- ─────────────────────────────────
-
- Problem:
- How do I open the Vizier's trunk?
-
- Hint:
- You can open the trunk with either the Skeleton Key from the Realm of
- the Dead, or you can use a nail. To obtain a nail, find the picture on
- the wall behind a pillar upstairs. Remove the picture from the wall.
- Take the nail from the wall and use it to open the trunk. Be sure to
- put the nail and picture back when you're done! Once you've opened the
- trunk, take the incriminating letter from inside it.
-
- ─────────────────────────────────
-
- Problem:
- Where is Cassima?
-
- Hint:
- Cassima's door is in the north hall upstairs.
-
- ─────────────────────────────────
-
- Problem:
- What do I do when I find Cassima?
-
- Hint:
- Click the Talk cursor on her door to speak to her. If you have found
- her by means of the secret passageway, click the Talk cursor on the
- chink in the wall. Give her the dagger Lady Celeste gave you. Click
- the dagger on Cassima's door or the chink in the wall depending on how
- you reached her. Do it fast, or you will be caught by the guards!
-
- ─────────────────────────────────
-
- Problem:
- How do I enter the locked storeroom?
-
- Hint:
- The storeroom door is magically protected. You have to Talk to the door
- to get it to open. When the keypad comes up, enter in the strange word
- you overheard in the secret passageway. Then enter the word that you
- found in the Vizier's ebony box. Together, the magic words are
- A-L-I-Z-E-B-U. Once you enter, uncover the table and look at each of the
- items on it.
-
- ─────────────────────────────────
-
- Problem:
- I keep getting run through by Captain Saladin! How do I get past him?
-
- Hint:
- You must give him the incriminating letter you found in the
- Vizier's room quickly!
-
-
- ─────────────────────────────────
- ∙ Section 10: The Wedding ∙
- ─────────────────────────────────
-
-
- Problem:
- How do I stop the wedding?
-
- Hint:
- Once inside the wedding area, step forward and/or speak to the
- Vizier or Cassima. If you have been to the Realm of the Dead and
- rescued the King and Queen of the Green Isles, they will enter and help
- you. Use the magic mirror on Cassima. The mirror will reveal that
- Cassima is really the Genie in disguise. The Genie will attack. Avoid
- the Genie's spells by following the Vizier through the door to the top
- of the tower.
-
- ─────────────────────────────────
-
- Problem:
- How do I defeat the Genie?
-
- Hint:
- When the Genie appears in the top of the tower and you happened to
- have given Jollo a lamp earlier in the game, you can use the lamp
- to trap the Genie. Otherwise, you must use the Peppermint Leaves from
- the cave at the top of the Logic Cliffs to confuse him. You will not
- be able to defeat the Genie in the wedding area, only at the top of the
- tower.
-
- ─────────────────────────────────
-
- Problem:
- How do I defeat the Vizier?
-
- Hint:
- Take the heavy sword from the wall and attack him. Cassima must have a
- dagger. If you run into trouble, Cassima will attack him. Finish the
- Vizier off with the sword. Congratulations, you have just completed the
- adventure!
-
- -= FltDoX '92! =-
-